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 Blaze Wizard Skill Build For Dummies

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ThatAznKid
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ThatAznKid


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Join date : 2009-06-21
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Blaze Wizard Skill Build For Dummies Empty
PostSubject: Blaze Wizard Skill Build For Dummies   Blaze Wizard Skill Build For Dummies Icon_minitimeFri Aug 28, 2009 8:39 pm

So you walk into the channel with your noob ass character and instantly you get gang raped by a mob of highly leveled mushrooms. And you go "the fuck just happened?!" Well..you got raped..what can I say? But you know..you can always revenge rape mushrooms..I mean not literally like..go hump it or something but you get what I mean. You wanna obliterate that gang rape mob right? Then become the ultimate magician in the Maple World, The Blaze Wizard. But once you enter the Mage stage(hehe..rhymes) you ask "the fuck am I suppose to max out first?!!!?!" Well this is why I am here.

Starting with the noob beginner skill build. This is gonna help you later in life so thank me later.

How many stats your suppose to raise? Don't raise shit.

How come? Well..in the world of Maple Story, theres job advancement..this is friggin mage..so you get your job at level 8. Don't waste shit right now otherwise, you take the first step of having a Mage with extreme Down Syndrome.

Skills for the beginning of your awsome quest:

Level 1: Three Snails +1 (1)
Level 2: Three Snails +1 (2)
Level 3: Three Snails +1 (3) MAXED
Level 4: Recovery +1 (1)
Level 5: Recovery +1 (2)
Level 6: Recovery +1 (3) MAXED


Why put skill points into those?

Well Curious George, 3 snails is a pretty bad ass piece of art. And that BS thing where you must have snails in your pocket to use it? Gone.
Which is a pretty retarded idea if you really think about it..I mean..really..snails in your pocket? Ew..all sticky and shit..well getting off topic but yes. Three Snails also has a very constant attack damage of 40. And it will always stay at that 40 as long as its maxed out of course. Recovery is pretty friggin important in rape situations. With mages..you get an assload of MP, no joking, and Recovery is like your best friend after you drop your soap near some shrooms. So be sure to max that shit out, too. It pretty much boosts your HP recovery but a set amount of time, so its a lounge chair fill in I suppose.

1st Job Advancement YAY!!

Stats:

There's a special formula for mages...and no it has nothing to do with krabby patties...good guess though!!

LUK=+3 of your current level.

So lets say that your level is ehh...8. 8+3=11 obviously. (only retards can't solve that..and if you are a retard you shouldn't be here right now).

INT=The leftover skill points.

Why add 3 LUK first?

Well, It lets you hit your little rapist shrooms accurately instead of missing like a complete tool and looking like a fool(what the hell is up with rhymes these days?!) It also allows you to wear your desired equipment..in ZioKon's case...it'd be pants..but you'll get that joke once your in the guild. And by the way, LUK also raises your spell's damage..but only slightly..only slightly.

Road to Blaze Wizard

Level 10: Improving Max MP Increase +1 (1)
Level 11: Improving Max MP Increase +3 (3)
Level 12: Improving Max MP Increase +3 (7)
Level 13: Improving Max MP Increase +3 (10) MAXED
Level 14: Magic Claw +2 (2) Flame Spirit +1 (1)
Level 15: Magic Claw +3 (5)
Level 16: Magic Claw +3 ( 8 )
Level 17: Magic Claw +3 (11)
Level 18: Magic Claw +3 (14)
Level 19: Magic Claw +3 (17)
Level 20: Magic Claw +3 (20) MAXED
Level 21: Magic Guard +3 (3)
Level 22: Magic Guard +3 (6)
Level 23: Magic Guard +3 (9)
Level 24: Magic Guard +1 (10) MAXED Flame Spirit +2 (3)
Level 25: Flame Spirit +3 (6)
Level 26: Flame Spirit +3 (9)
Level 27: Flame Spirit +3 (12)
Level 28: Flame Spirit +3 (15)
Level 29: Flame Spirit +3 (18)
Level 30: Flame Spirit +2 (20) Magic Armor +1 (1)

And after pumping steroids into your skills for 20 levels you get this

Improving Max MP Increase~MAXED
Magic Claw~MAXED
Flame Spirit~ MAXED
Magic Armor~ MAXED

Ok, so after all that beginner crap, this is where the party starts getting fun. You get multitarget spells so you can kill groups instead of one-by-one.

Multi-target spells,recovery,increase, Oh my!!

Level 30: Fire Pillar +1 (1)
Level 31: Fire Pillar +2 (3)
Level 32-36: Fire Pillar +3 (18)
Level 37: Fire Pillar +2 (20) MAXED Magic Booster +1 (1)
Level 38-40: Magic Booster +3 (10)
Level 41: Magic Booster +1 (11) Teleport +2 (3)
Level 42-46: Teleport +3 (18)
Level 47: Teleport +2 (20) MAXED Meditation +1 (1)
Level 48-53: Meditation +3 (19)
Level 54: Meditation +1 (20) MAXED
Level 55-60: Elemental Reset +3 (20) MAXED
Level 61-63: Booster +3 (3) MAXED
Level 64-69: Slow +3
Level 70: Slow +2 (2) MAXED 1 Fire Arrow (1)

Keep in mind that you can switch around teleport and meditation from levels 41-54. In my opinion, I would do so just because with Meditation you can get raise your magic skills damage and teleports not really that important since the walking speed in Maple Story's quite fast.

And after all that skill point adding and some multi-raping some shrooms this is what you should get.

Fire Pillar~MAXED
Fire Arrow~ 1
Elemental Reset~MAXED
Meditation~MAXED
Teleport~MAXED
Slow~MAXED

Why max out Fire Pillar?

Its a bit obvious isn't it? Simply because from here to your final set of skills, Fire Pillar is gonna be your main multi-target skill. Without maxing out Fire Pillar, your mage would be complete shit until you do so. Fire Arrow is until pin pointing one enemy so basically you'd be useing Magic Claw...except it looks a bit cooler..

OMG!! I WENT FROM NOOB TO...3rd JOB!!!

Yes yes, you've done well..up to this point..and oh my..level 70 already. You took a harsh path but still came through with your victory. So now what? Well..honestly once you come to this point..training isn't really needed..it gets a bit boring after you're this high up the level ladder..but you can still train like crazy.

Level 70: 1 Flame Gear (1)
Level 71: 3 Flame Gear (4)
Level 72: 3 Flame Gear (7)
Level 73: 3 Flame Gear (10)
Level 74: 3 Flame Gear (13)
Level 75: 3 Flame Gear (16)
Level 76: 3 Flame Gear (19)
Level 77: 3 Flame Gear (22)
Level 78: 3 Flame Gear (25)
Level 79: 3 Flame Gear (28)
Level 80: 2 Flame Gear (Maxed), 1 Fire Strike (1)
Level 81: 3 Elemental Amplification (3)
Level 82: 3 Seal (3)
Level 83: 3 Seal (6)
Level 84: 3 Seal (9)
Level 85: 3 Seal (12)
Level 86: 3 Seal (15)
Level 87: 3 Seal (18)
Level 88: 2 Seal (Maxed), 1 Fire Strike (2)
Level 89: 3 Fire Strike (5)
Level 90: 3 Fire Strike (Cool
Level 91: 2 Fire Strike (10), 1 Elemental Resistance (1)
Level 92: 3 Elemental Amplification (6)
Level 93: 3 Elemental Amplification (9)
Level 94: 2 Elemental Amplification (11), Save 1 Point (1)
Level 95: Save 3 Points (4)
Level 96: Save 3 Points (7)
Level 97: Save 3 Points (10)
Level 98: Save 3 Points (13)
Level 99: Save 3 Points (16)
Level 100: 19 Ifrit (19)
Level 101: 1 Ifrit (Maxed), 2 Elemental Amplification (13)
Level 102: 3 Elemental Amplification (16)
Level 103: 3 Elemental Amplification (19)
Level 104: Save 3 Points (3)
Level 105: Save 3 Points (6)
Level 106: Save 3 Points (9)
Level 107: Save 3 Points (12)
Level 108: Save 3 Points (15)
Level 109: Save 3 Points (18)
Level 110: 20 Meteor Shower(Maxed), 1 Elemental Amplification (Maxed)
Level 111: 3 Fire Strike (13)
Level 112: 3 Fire Strike (16)
Level 113: 3 Fire Strike (19)
Level 114: 3 Fire Strike (22)
Level 115: 3 Fire Strike (25)
Level 116: 3 Fire Strike (28)
Level 117: 2 Fire Strike (Maxed), 1 Elemental Resistance (2)
Level 118: 3 Elemental Resistance (5)
Level 119: 3 Elemental Resistance (Cool
Level 120: 3 Elemental Resistance (11)

This is what you should get after all that 1UPing and stuff.

Flame Gear~MAXED
Seal~MAXED
Ifrit~MAXED
Meteor Strike~MAXED
Fire Strike~MAXED

Alright..so that was basically the final build. Remember, with the Knights of Cygnus you can only reach up to level 120 but you get an amazing set of kick-ass skills. Job well done my friend..you've become Noob to Pro..job well done.

Additional Info

Well..not all the shit ends here ya know? You get 2 boner...uh I mean bonus skills once you max out your levels. You get the almighty summon called Ifrit..which is the Chuck Norris version of the little flame spirite you get. You get this at level 100.

Next you have the almight skill called Meteor Shower...this thing..is pwnage..I swear..this shit is like...ownage seriously.. Its pretty much a fire piller..with more fire powa if you get what Im sayin'. You get this shit at level 110.

End

Well..thats it..you've done well..finally..after so many months (or years) you've become the ultimate mage. Next comes the real shit..Boss Hunting..hehe..
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